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Text File  |  1999-01-04  |  18KB  |  1,092 lines

  1. ;
  2. ; Sid Meier's ALPHA CENTAURI
  3. ;
  4. ; Miscellaneous Text Labels
  5. ;
  6. ; Copyright (c) 1997, 1998 by Firaxis Games, Inc.
  7. ;
  8.  
  9. #LABELS
  10. 1079
  11. Mission Year
  12. Funds
  13. Moving
  14. Viewing
  15. Map
  16. Veteran
  17. Elite
  18. Moves
  19. at
  20. Road
  21. Tube
  22. Elev
  23. Depth
  24. m
  25. Climate
  26. Frigid
  27. Cool
  28. Mild
  29. Hot
  30. Scorched
  31. Arid
  32. Moist
  33. Rainy
  34. No
  35. Vegetation
  36. NONE
  37. Turn Complete
  38. Press ENTER to continue
  39. Sid Meier's ALPHA CENTAURI
  40. Mission Map
  41. Planetary Scan
  42. Data Readout
  43. Temperature
  44. Rainfall
  45. Physical
  46. Mission Status
  47. Energy
  48. Yield
  49. Existing
  50. Exit
  51. Minerals
  52. Nutrient
  53. Production
  54. Hurry
  55. Zoom to Base Control
  56. Proceed
  57. builds
  58. Growth
  59. turn
  60. turns
  61. stagnant
  62. Hunger
  63. Surplus
  64. Support
  65. Shortage
  66. Ineff.
  67. Inefficiency
  68. ENERGY RESERVES
  69. Psych
  70. Econ
  71. Labs
  72. Econ
  73. near
  74. GARRISON
  75. Forces Supported
  76. Shows Next Base (in alphabetical order)
  77. Shows Previous Base (in alphabetical order)
  78. No Minerals
  79. Base Facilities
  80. Society
  81. Socio/Economic Model
  82. Orders
  83. Chassis Types
  84. Weapons
  85. Defenses
  86. Abilities
  87. Technologies
  88. Hybrids
  89. Design Stats
  90. Reactor
  91. Chassis
  92. Size/Energy
  93. Armament
  94. Projectile
  95. Energy Rating
  96. Defense
  97. Remaining
  98. Cost to build
  99. Cost
  100. Flat
  101. Rolling
  102. Rocky
  103. Nutrient
  104. Minerals
  105. Energy
  106. bonus
  107. coverage
  108. Max
  109. Chassis Type
  110. Weapon Type
  111. Defense Type
  112. OK
  113. Cancel
  114. Help
  115. Energy Allocation
  116. Life Support
  117. Research
  118. Limit
  119. Energy-
  120. Proj-
  121. Empty Slot
  122. unit
  123. units
  124. Novice
  125. Expert
  126. seize
  127. liberate
  128. seizure
  129. liberation
  130. Design New Unit
  131. Rating
  132. Power
  133. Min Cost
  134. ...
  135. Attack
  136. Rename
  137. Shielding
  138. Cost Factor
  139. Equipment
  140. Weapon
  141. Proj.
  142. Ener.
  143. Low
  144. Moderate
  145. High
  146. Xenofungus
  147. No special ability
  148. Empty
  149. Special Ability
  150. Requires
  151. Relocate
  152. Reactors
  153. Monolith
  154. Solar Collector
  155. Mine
  156. Polymer
  157. Scout
  158. Max Setting
  159. Battle Report
  160. RESEARCHING
  161. Breakthroughs
  162. Total
  163. Net Energy
  164. per turn
  165. Hybrid
  166. Facility
  167. Unit Abil
  168. Tech
  169. Income
  170. Maint
  171. Net
  172. Payload
  173. Air
  174. Sea
  175. Ability
  176. Carry
  177. One Free Pick
  178. Society Type
  179. Psych
  180. Econ
  181. Labs
  182. Industry
  183. Farm
  184. No Vegetation
  185. Name:
  186. Formal:
  187. Noun:
  188. Adjective:
  189. Worker
  190. Project
  191. of the
  192. Interest Rate
  193. Recon
  194. Attack
  195. Defense
  196. Prototype
  197. Major
  198. Minor
  199. Outpost
  200. Base
  201. BASE
  202. Prototype Cost
  203. Unexplored
  204. Ocean
  205. Independent
  206. Fuel
  207. Psi
  208. Unit
  209. Unit Types
  210. him
  211. her
  212. Pact Brother
  213. Pact Sister
  214. Pact Brothers
  215. Pact Sisters
  216. Pact of Brotherhood
  217. Pact of Sisterhood
  218. his
  219. her
  220. he
  221. she
  222. PACT
  223. TREATY
  224. TRUCE
  225. VENDETTA
  226. Data Links
  227. Cargo
  228. Unarmed
  229. Obs.
  230. Close
  231. Political
  232. Prod
  233. Integrity
  234. Might
  235. with farm
  236. with mine
  237. with solar
  238. with kelp
  239. with platform
  240. with tidal
  241. Sea Fungus
  242. Soil Enricher
  243. Linked
  244. Prototype Complete
  245. River
  246. End Tour
  247. Continue
  248. Kelp Farm
  249. Mining Platform
  250. Tidal Harness
  251. Mag Tube
  252. Air Base
  253. Polymer Adhesives
  254. All of the above
  255. Alien
  256. Aliens
  257. DISCOVERED
  258. Available
  259. Distant
  260. Production
  261. Distance
  262. Cancel Destination
  263. Multiplayer Setup
  264. READY
  265. NOT READY
  266. Waiting For Others
  267. Battle Map
  268. Surveillance Map
  269. Network Datalinks
  270. Turn Clock
  271. Upkeep
  272. Players
  273. WHO'S WHO
  274. Tech
  275. Mil
  276. Pop
  277. Overall
  278. Upkeep
  279. Ready
  280. Moving
  281. Done
  282. of
  283. Chat
  284. PAUSED
  285. Pause
  286. Unpause
  287. a
  288. an
  289. 3+ Nutrient per Square
  290. 3+ Minerals per Square
  291. 3+ Energy per Square
  292. Can Build Magtubes
  293. sec/turn
  294. sec/base
  295. sec/unit
  296. No time controls
  297. Punish
  298. +1 Nutrient in HOT
  299. +1 Nutrient in RAINY
  300. +1 Nutrient in MODERATE
  301. +1 Nutrient in ARID
  302. Forest
  303. Forestation
  304. BATTLE PROFILE
  305. -- DESTROYED --
  306. -- EXTERMINATED --
  307. -- CAPTURED --
  308. Loan Payment
  309. Loan Income
  310. Balance
  311. Commerce Rate
  312. Commerce Income
  313. Gross Income
  314. Maintenance Costs
  315. /turn
  316. Unlinked Node
  317. World Map
  318. Citizens
  319. Citizen
  320. Radius
  321. Not Available
  322. FREE
  323. Combat
  324. Commerce
  325. Ecology
  326. Moderate
  327. Wealth
  328. Reset
  329. Psych
  330. Resource
  331. Support
  332. Rename
  333. Unmodified
  334. Psych
  335. Facilities
  336. Police
  337. Pacifism
  338. Secret Projects
  339. Strength
  340. Trance
  341. Downhill
  342. Terrain
  343. Base
  344. Proj/Energy
  345. Bombard
  346. In Port
  347. Jammer
  348. Tracking
  349. Fungus
  350. Hasty
  351. Surprise
  352. Nerve Gas
  353. Gaian Psi
  354. Dream Twist
  355. Neural Amp
  356. Ocean Shelf
  357. Ocean Trench
  358. Enricher
  359. Colony
  360. Upheaval Cost
  361. Upheaval Refund
  362. Credits
  363. (Next Turn)
  364. Heavy
  365. Perimeter
  366. Battery
  367. AAA
  368. Tachyon
  369. Bunker
  370. Subject Profile
  371. Personality
  372. Aggressive
  373. Erratic
  374. Pacifist
  375. Interests
  376. Knowledge
  377. Economy
  378. Colonization
  379. Agenda
  380. Headquarters
  381. on
  382. with
  383. INFORMAL
  384. TECHNOLOGY
  385. BASES
  386. Laboratories Status
  387. TECH COST
  388. TECH ACCUMULATED
  389. TECH PER TURN
  390. /year
  391. ENERGY BANKS
  392. TOTAL INCOME
  393. TOTAL MAINTENANCE
  394. TOTAL LOAN
  395. MAINTENANCE
  396. Suspended
  397. Psych Profile
  398. Base Operations
  399. Security Nexus
  400. Active
  401. Prod
  402. Lost
  403. with road
  404. Proposed New Unit
  405. Damaged
  406. Automatic
  407. Automatic Roads
  408. Automatic Tubes
  409. Autoimprove Base
  410. Farm+Solar+Road
  411. Mine+Solar+Road
  412. Automatic Fungus
  413. Automatic Sensors
  414. North
  415. East
  416. South
  417. West
  418. Patrol
  419. to
  420. then
  421. Patrol to
  422. Move to
  423. Dist
  424. Save Files
  425. Map Files
  426. Save & Map Files
  427. Load Map File
  428. Brush Size
  429. Cross
  430. Elevations
  431. Rocky
  432. Rivers
  433. Resources
  434. Beacons
  435. Cover
  436. Editing
  437. File
  438. MAP EDITOR
  439. Base vs. Blink
  440. Bombardment
  441. Artillery Duel
  442. Under Construction
  443. Alpha Centauri Score
  444. Group Move To
  445. from
  446. Land Based Guns
  447. Counterbattery Fire
  448. Air Drop
  449. Orbital Insertion
  450. Non Combat
  451. Faction Dominance
  452. Uphill
  453. Anathema to Faction! (+1 DRONE)
  454. Don't Show As Popup
  455. Bomb $BASENAME0
  456. On Alert
  457. Air-to-Air Duel
  458. Surface-to-Air Duel
  459. Ground Strike
  460. Air-to-Air
  461. Sanctions
  462. Sort: Name
  463. Sort: Size
  464. Sort: Dist
  465. Zoom
  466. TURNS TO GO
  467. Auto
  468. Governor
  469. Delete
  470. Insert
  471. Empty Slot
  472. - No Offers -
  473. - Offers -
  474. Negotiating
  475. ACCEPT
  476. DECLINE
  477. Communications Link
  478. Accept Offer
  479. Decline Offer
  480. End Transmission
  481. Speak Pact
  482. Make Treaty
  483. Pledge Truce
  484. Give Energy
  485. Share Tech
  486. End Pact
  487. Demand Withdrawal
  488. Profile
  489. Clear Offers
  490. Queue
  491. DEAL COMPLETE
  492. NO TRUCE
  493. Status
  494. Title
  495. Description
  496. Gender
  497. Producing
  498. Comm Frequency
  499. Submissive
  500. COMPLETE
  501. Have Governor Manage Citizens
  502. Have Rioters Nerve Stapled (Atrocity)
  503. Create
  504. Planetary Council
  505. GOVERNOR
  506. YEA
  507. NAY
  508. ABSTAIN
  509. PROPOSAL
  510. CANDIDATE
  511. VETO
  512. EXPELLED
  513. ELIMINATED
  514. MEASURE PASSES
  515. MEASURE FAILS
  516. EXECUTIVE VETO
  517. Council
  518. VOTE
  519. Council Proposals
  520. ELECTED
  521. Communications and Protocol
  522. ENDANGERED
  523. RETAINED
  524. ELECTION DEADLOCKED
  525. VOTE
  526. VOTES
  527. Battle Plan
  528. CHANGE
  529. ALLOCATION
  530. PRODUCTION
  531. NUTRIENTS
  532. EXPLORE
  533. DISCOVER
  534. BUILD
  535. CONQUER
  536. Open Ground
  537. EXIT
  538. COMMLINK
  539. Belief
  540. Gate Open
  541. Gate Used
  542. Volcano
  543. RUTHLESS
  544. IDEALISTIC
  545. FACTION
  546. SOCIAL ENGINEERING
  547. Accept
  548. Auto Off
  549. Destination Map
  550. DATALINKS
  551. RESEARCH BREAKTHROUGH
  552. OUR RESEARCHERS HAVE MADE A BREAKTHROUGH!
  553. WE HAVE ACQUIRED TECHNOLOGY!
  554. Artillery
  555. Battery
  556. Space Operations
  557. Satellite Attack
  558. Infantry vs. Base
  559. Rough vs. Mobile
  560. Zoom to BASE
  561. Change production
  562. Hurry
  563. Set to EXPLORE
  564. Set to DISCOVER
  565. Set to BUILD
  566. Set to CONQUER
  567. Set delivery route
  568. Move unit to here
  569. Patrol to here
  570. Bombing run to here
  571. Airdrop here
  572. Orbital Insertion here
  573. Long Range Fire here
  574. Action...
  575. Terraform...
  576. Move cursor to here|Shift+Right
  577. Center on active unit|C
  578. Find a unit to move|V
  579. Activate unit here|A
  580. Activate units here|A
  581. End the turn|Ctrl+ENTER
  582. Rename landmark
  583. Erase landmark
  584. Name landmark
  585. Info on this square|Shift+Right
  586. Help
  587. Altitude
  588. Rare Life Forms
  589. Abundant Life Forms
  590. Size
  591. Recenter map window here
  592. Recenter this window here
  593. Open new map window
  594. PHYSICAL scan
  595. CLIMATE scan
  596. RAINFALL scan
  597. POLITICAL scan
  598. Main scan
  599. Economy scan
  600. Enemy faction profile
  601. Diplomatic scan
  602. Base scan
  603. Unit scan
  604. Terrain scan
  605. Faction dominance graph
  606. Faction dominance chart
  607. Who's who
  608. Map editor scan
  609. Activate unit
  610. "Forget it!"
  611. "Almost..."
  612. Threaten
  613. THREATENS!
  614. Offer all tech
  615. Vendetta
  616. Joint Vendetta
  617. Road Attack
  618. Territory
  619. You attack
  620. Template
  621. Clock
  622. Mobile in open
  623. Mobile vs. Base
  624. Sensor
  625. Marines
  626. Invaders
  627. Free
  628. Defend
  629. Attack my enemy
  630. Redesign
  631. New Design
  632. Workshop
  633. Ignore Armor
  634. Ignore Weapon
  635. MENU
  636. Planet
  637. Scenario Files
  638. AI
  639. NO CONTACTS
  640. E
  641. D
  642. B
  643. C
  644. ALREADY MOVED
  645. Show Info on Base
  646. Show Info on Unit
  647. Contact
  648. Faction Profile
  649. Summon Planetary Council
  650. Toggle Chat Flag
  651. Send Chat Message
  652. No Time Control
  653. Clock
  654. Truce
  655. Treaty
  656. Pact
  657. Vendetta
  658. V'dtta
  659. They get
  660. Gov
  661. Explore
  662. Discover
  663. Build
  664. Conquer
  665. Allocation
  666. Intake
  667. Consumption
  668. Minerals Accumulated
  669. Ecological Damage
  670. Energy Allocation
  671. Resource Expenses
  672. Advanced Governor Settings
  673. Nerve Staple
  674. The Great Crater
  675. Back
  676. CLOSE
  677. Module
  678. Level
  679. Vehicle Presets
  680. Faction Editor
  681. Special Rules
  682. Social Rules
  683. Text Fills
  684. Load
  685. Save
  686. AI Editor
  687. UNTITLED
  688. Alpha Centauri Autosave
  689. BUDGET
  690. TOTAL COST
  691. Show Society
  692. Show Detail
  693. BEST BASES
  694. LAB OUTPUT
  695. PSYCH OUTPUT
  696. POPULATION
  697. INFRASTRUCTURE
  698. INFO
  699. MESSAGES
  700. LABORATORY SUMMARY
  701. ENERGY ALLOCATION
  702. BASE OPERATIONS
  703. SECRET PROJECT REPORTS
  704. SATELLITE SURVEY
  705. SECURITY NEXUS
  706. ALPHA CENTAURI SCORE
  707. INTELLIGENCE FILES
  708. SHORTFALL
  709. MAXIMIZE
  710. SOCIAL ENGINEERING
  711. SOCIETY OVERVIEW
  712. ON
  713. OFF
  714. ADVANCED
  715. TECH PROGRESS
  716. DRONE RIOTS
  717. NERVE STAPLED
  718. Add to beginning of build queue.
  719. Add to end of build queue.
  720. Speed
  721. Go to nearest airbase.
  722. Cycle
  723. BASIC CONCEPTS
  724. ADVANCED CONCEPTS
  725. ALL CATEGORIES
  726. BASIC UNIT TYPES
  727. CHASSIS TYPES
  728. REACTOR TYPES
  729. WEAPONS AND MODULES
  730. ARMOR TYPES
  731. SPECIAL ABILITIES
  732. TERRAFORMING
  733. BASE FACILITIES
  734. SECRET PROJECTS
  735. SOCIETY MODELS
  736. SOCIETY EFFECTS
  737. TECH ADVANCES
  738. FACTION PROFILES
  739. BACK
  740. CLOSE
  741. M.Y.
  742. Cancel Orders
  743. Sleep / Board Transport
  744. Hold
  745. Disband
  746. Support From Here
  747. Zoom To Home Base
  748. Order Unit To Come Home
  749. Male
  750. Female
  751. SOCIAL EFFECTS
  752. FACTION POWER
  753. EXPENDITURES
  754. SUMMARY
  755. PRODUCTION
  756. CITIZENS
  757. SELECT ALL
  758. SET TO
  759. ADVANCED SETTINGS
  760. TURN GOVERNOR OFF
  761. Preferences
  762. Adv. Preferences
  763. Warning Preferences
  764. Automation Preferences
  765. Audio/Visual Preferences
  766. ADD
  767. OBSOLETE
  768. UPGRADE
  769. +1/sq
  770. -1/sq
  771. NUTRIENTS: Bumper Crops
  772. NUTRIENTS: Crop Failure
  773. MINERALS: Industrial Boom
  774. MINERALS: Industrial Bust
  775. ENERGY: Heat Wave
  776. ENERGY: Cloud Cover
  777. ENERGY: Dust Clouds
  778. Governor Off
  779. Switch to Detail Map
  780. Switch to World Map
  781. Activates the Governor^EXPLORE: Scouts, Colony Pods, Transports
  782. Activates the Governor^DISCOVER: Projects, Prototypes, Probes, Network Nodes
  783. Activates the Governor^BUILD: Formers and Facilities
  784. Activates the Governor^CONQUER: Military Units, Command Centers, etc.
  785. Turns the Governor on or off
  786. Shows the resources being produced by this base
  787. Shows where the units supported by this base are
  788. Shows the origins of Drones and Talents at this base
  789. Changes this base's production orders
  790. Hurries this base's production
  791. BUILD QUEUE:^Sets a series of production orders
  792. DESIGNING NEW UNIT
  793. MODIFYING PREVIOUS DESIGN
  794. Activate the Main Game Menu
  795. Communicate with other Faction Leaders
  796. Show events which have occurred this turn
  797. Show general useful information
  798. Go onto the next turn
  799. Accept this unit design
  800. Rename this unit type
  801. Mark this unit design as obsolete:^It will no longer show up on lists.
  802. Upgrade all units of this type to^another unit design you have created.
  803. Cancel unit design
  804. Stop showing me new unit designs
  805. Zoom in
  806. Zoom out
  807. Standard zoom
  808. COMMERCE: With other factions at TREATY or PACT.
  809. FACILITIES: Shows Facilities at this base;^Click to scrap and recycle.
  810. NUTRIENTS: Dark green shows nutrients needed for growth;^Bright shows nutrients accumulated.
  811. ENERGY supports economy and research.
  812. MINERALS support production and units.
  813. NUTRIENTS support population and growth.
  814. ENERGY for PSYCH improves living conditions: more TALENTS and fewer DRONES.
  815. ENERGY for LABS supports research.
  816. ENERGY for ECONOMY creates wealth.
  817. RESOURCES: Shows nutrients/minerals/energy produced in^each square. Click to change. Click square center to optimize.
  818. SUPPORTED: Shows units supported by this base^(not necessarily present AT this base).
  819. GARRISON: Shows units present at this base.
  820. CITIZENS: Shows the population of this base.^Also the # of Workers, Talents, Drones, and Specialists.
  821. PROJECT DESCRIPTION
  822. Select a Secret Project for more information.
  823. SATELLITE SUMMARY
  824. ORBITAL ATTACK VIEW
  825. ATTACK!
  826. Your attack was successful!
  827. No other faction has any satellites.
  828. [Orbital Spaceflight] not yet achieved.
  829. You must have an undeployed [Orbital Defense Pod] to attack.
  830. Your attack failed.  Orbital Defense Pod destroyed.
  831. PRODUCTION: What this base is making.^Dark shows minerals needed to complete, bright shows progress.
  832. CHASSIS: Determines how fast your unit moves,^and whether land, sea, or air.
  833. WEAPON: Allows your unit to attack (or)^EQUIPMENT: Allows non-combat functions.
  834. ARMOR: Helps your unit defend against enemy attacks.
  835. REACTOR: Increases power and reduces cost.
  836. ABILITY: Adds a specialty function to the unit.
  837. Select a design to examine or modify^or select an empty slot to design a new unit.
  838. PRESETS: Click these buttons for advice on^how to design a particular type of unit.
  839. Use these buttons to engineer your society.^You can earn new buttons through research.^See DATALINKS for more information.
  840. ECONOMY: + increases your energy production
  841. EFFICIENCY: + reduces energy lost to inefficiency
  842. SUPPORT: + reduces mineral cost to support units
  843. MORALE: + increases military unit morale
  844. POLICE: + allows use of police to prevent drone riots
  845. GROWTH: + reduces nutrients required for population growth
  846. PLANET: + reduces ecological damage and helps psi & mind worm capture
  847. PROBE: + reduces vulnerability to subversion and mind control
  848. INDUSTRY: + reduces minerals required to produce things
  849. RESEARCH: + speeds technological research
  850. EFFECTS: Shows the effects of your social choices and faction power.
  851. FACTION: Shows the special strengths and weaknesses of your faction.
  852. ECON: Use to increase/decrease the^% of your energy used for wealth creation.
  853. LABS: Use to increase/decrease the^% of your energy used for research.
  854. PSYCH: Use to increase/decrease the^% of your energy used for quality of life.
  855. LOCK: Locks/unlocks this allocation bar^(makes changing the other two more convenient).
  856. Reverts to the state at which you arrived on this screen.
  857. EDIT BASE
  858. EDIT: edit this base when creating a scenario
  859. Increase base population|+
  860. Decrease base population|-
  861. Edit base facilities
  862. Edit secret projects
  863. PRESENT
  864. Destroyed
  865. Copy base facilities (from another base)
  866. Clear all facilities
  867. Add all available facilities
  868. Reset to unbuilt
  869. Set to destroyed
  870. Monsoon
  871. Dune
  872. Uranium
  873. Geothermal
  874. Map Size
  875. Flat
  876. Round
  877. Diplomacy for
  878. Clear
  879. I have infiltrator
  880. I want to talk
  881. I want revenge
  882. I have surrendered
  883. I shall betray
  884. I am atrocity victim
  885. Fight to the death
  886. Commlink
  887. Atrocity
  888. Atrocities committed
  889. Major atrocities committed
  890. TOOLBAR
  891. TOOLBAR: Tool bar for map and scenario editor
  892. CLEAR MESSAGE
  893. SEND MESSAGE
  894. ACCEPT OFFER
  895. DECLINE OFFER
  896. END TRANSMISSION
  897. SHARE TECH
  898. GIVE ENERGY
  899. OFFER ALL TECH
  900. ATTACK MY ENEMY
  901. PLEDGE TRUCE
  902. MAKE TREATY
  903. SPEAK PACT
  904. END PACT
  905. Fix current status as permanent
  906. Edit Unit
  907. Mark base as OBJECTIVE
  908. Clear OBJECTIVE flag
  909. Objective
  910. Objectives
  911. Victory
  912. Defeat
  913. Delete Base
  914. Disband/Destruct|Shift+D
  915. Renounce Pact
  916. Demand Withdrawal
  917. UNIT TYPES
  918. Land Units
  919. Naval Units
  920. Air Units
  921. Non-Combat Units
  922. All Units
  923. Obsolete
  924. EXAMINING BASIC UNIT
  925. Slot
  926. DESIGN WORKSHOP
  927. EXAMINING PREVIOUS DESIGN
  928. NEW DESIGN BASED ON OLD
  929. APPLY
  930. Mk
  931. Copy base facilities (to another base)
  932. ALL BASES THIS FACTION
  933. ALL BASES
  934. 3/4 NEEDED
  935. Diplomatic Victory
  936. RETIRE
  937. RETIRE: retire this unit; disband all units of this type.
  938. APPLY: apply changes but do not exit screen.
  939. active
  940. in production
  941. Economic Victory
  942. BIOSCAN
  943. REPUTATION
  944. MOOD
  945. DIPLOMATIC STATUS
  946. INFILTRATION
  947. INACTIVE
  948. NO HEADQUARTERS
  949. DATALINKS
  950. HQINFO
  951. TECHS
  952. BASES
  953. TREATIES
  954. Elevations
  955. Rockiness
  956. Rivers
  957. Resources
  958. Unity Pods
  959. Cover Map
  960. Brush: One Square
  961. Brush: X-Cross
  962. Brush: 3x3 Diamond
  963. Brush: Base Radius
  964. Brush: 5x5 Diamond
  965. Brush: 7x7 Diamond
  966. AUTOMATE UNITS
  967. UNIT ADVANCES
  968. MISCELLANEOUS
  969. Eco-Damage
  970. NET INCOME
  971. Planetary Council Votes
  972. has sufficient resources to conduct a leveraged buyout of all remaining bases!  The deal will be finalized in
  973. MAINTENANCE COSTS
  974. BASE LOCATOR
  975. SCORE ANALYSIS
  976. PLAYER DIARY
  977. SELECT FACTION TARGET
  978. SELECT SATELLITE TARGET
  979. Detail Map
  980. PREREQUISITE
  981. Captured Base
  982. Stapled Base
  983. Unlimited
  984. * Reactor
  985. HIGHEST SCORE
  986. HIGHEST TECH LEVEL SCORE
  987. HIGHEST ENERGY RESERVES SCORE
  988. HIGHEST POPULATION SCORE
  989. FASTEST CONQUEST SCORE
  990. FASTEST TRANSCENDENCE SCORE
  991. PAINT mode (Scroll Lock)
  992. PLAY mode (No Scroll Lock)
  993. Edit Minerals
  994. Edit Nutrient
  995. 30-50% of surface
  996. 50-70% of surface
  997. 70-90% of surface
  998. Strong (Rolling and flat terrain)
  999. Average (Hilly terrain)
  1000. Weak (Rough, mountainous terrain)
  1001. 100 million miles (cool planet)
  1002. 90 million miles (average planet)
  1003. 80 million miles (warm planet)
  1004. Sparse (light rainfall)
  1005. Average
  1006. Dense (heavy rainfall)
  1007. Rare
  1008. Average
  1009. Abundant
  1010. CUSTOM GAME OPTIONS
  1011. Max Players
  1012. Global Difficulty Level
  1013. Prepared Map
  1014. Planet Size
  1015. Ocean Coverage
  1016. Erosive Forces
  1017. Native Life Forms
  1018. Cloud Cover
  1019. Toggle
  1020. With Farm
  1021. With Mine
  1022. With Solar
  1023. TOUR
  1024. No Effects
  1025. Load Map
  1026. Load Scenario
  1027. Load Game
  1028. Random
  1029. Replace
  1030. Feature Mode
  1031. Resource Mode
  1032. Consult Datalinks
  1033. Scenario Goals
  1034. Scenario End Date
  1035. MAP DEFINED
  1036. Bonuses
  1037. RightClick/Ctrl-RightClick to modify satellites
  1038. Time Controls
  1039. Planet Buster Silos
  1040. SCENARIO
  1041. SAVE
  1042. wins
  1043. EDITOR Mode
  1044. PROTO
  1045. PROTO: Scenario Editor function; toggles "prototype complete" flag.
  1046. Draw
  1047. Allied Objectives
  1048. RETIRE ALL
  1049. RETIRE ALL: Scenario Editor fuction; clears all player prototypes.
  1050. Change owner
  1051. Change former owner
  1052. Iron Man
  1053. Desig. Defender
  1054. Delete Unit
  1055. MAKE READY
  1056. MAKE NOT READY
  1057. LAUNCH GAME
  1058. CHEAT
  1059. CHEATED
  1060. CHEATING
  1061. Iron Man Bonus
  1062. Cheating Penalty
  1063. Scenario Editor
  1064. USED EDITOR
  1065. Type of Game
  1066. New Game w/ Random Map
  1067. New Game w/ Loaded Map
  1068. Saved Game
  1069. Lock Difficulty
  1070. Rating
  1071. Alpha Centauri Rating
  1072. OR
  1073. Destroy Enhancement|D
  1074. TOP 5 SCORES
  1075. DIFFICULTY
  1076. Simultaneous Moves
  1077. Sequential Turns
  1078. Your Turn
  1079. Phasing Player
  1080. Phasing
  1081. Moving
  1082. Double Resource Production
  1083. Double Unit Movement
  1084. Humans In Contact At Start
  1085. DEMO Score
  1086. Eliminated Factions
  1087. Surrendered Factions
  1088. Map Preferences
  1089. Gamma Correction
  1090.  
  1091. # ; This line must remain at end of file
  1092.